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Jedi knight jedi outcast
Jedi knight jedi outcast









jedi knight jedi outcast
  1. #JEDI KNIGHT JEDI OUTCAST MOD#
  2. #JEDI KNIGHT JEDI OUTCAST SOFTWARE#
  3. #JEDI KNIGHT JEDI OUTCAST CODE#
  4. #JEDI KNIGHT JEDI OUTCAST TRIAL#
  5. #JEDI KNIGHT JEDI OUTCAST PC#

#JEDI KNIGHT JEDI OUTCAST CODE#

There's also some interesting tidbits in the Saga code itself that give background into the game's development. In fact, the code files for the gametype there retains the same file names (bg_saga.h, bg_saga.c, g_saga.c, g_saga.h), and unlike Jedi Academy's Siege Mode, there is some preliminary support for bots in this mode. It is pretty close to functioning, and would've worked very similarly to the Siege mode in Jedi Academy.

#JEDI KNIGHT JEDI OUTCAST MOD#

A fan mod exists of this system working.Īn entire multiplayer game mode, called Saga Mode, exists in the code. The code for it is not included in the shipped game, but is enabled with a preprocessor command.

#JEDI KNIGHT JEDI OUTCAST SOFTWARE#

The complete source code for Jedi Knight II was made available by Raven Software in April 2013, but was later taken down due to copyright issues regarding the BINK and Xbox XDK code, which were accidentally included in the files.Ĭgs.media.captureAwardSound = trap_S_RegisterSound( "sound/teamplay/flagcapture_yourteam.wav" ) Ī fully working Quake 3 style system of in-game awards, such as "Humiliation!" (from getting killed with a stun baton) exists, and would've been announced by Mon Mothma. The game's SDK, containing the multiplayer mod code (not the engine) and a version of Q3Radiant (the Quake 3 map editor) dubbed JK2Radiant was released shortly after the game's launch. TEXT_LANGUAGE1 "We're going to have company!"Īlso contained in kejim_post.sp and spoken by Jan. TEXT_LANGUAGE1 "All right! Now let's see what's so important."Īlso contained in kejim_post.sp and spoken by Kyle, this may have indicated that another part of the mission may have been cut. TEXT_LANGUAGE1 "Maybe we can get in without being noticed."Ĭontained in kejim_post.sp, this might indicate that that mission may have included stealth portions like cairn_dock2 does. They can be re-enabled with the console command "g_subtitles 1" the Xbox and GameCube versions allow enabling these subtitles in the menu.

#JEDI KNIGHT JEDI OUTCAST PC#

Every single line in the game has subtitles, but the Options menu only allows for subtitles in cinematics, making effectively 90% of the subtitle text go unused in the PC version without console commands. All of these reference sound files that don't exist. Several lines from here appear to be alternate, unused takes of existing lines, or reveal clues as to previous stages of a mission's development. sp files (in the /strip/ folder in assets1.pk3 and assets2.pk3), which are plaintext and can be viewed in any text-editing application. The game contains all of its subtitles in.

jedi knight jedi outcast

Most likely a test mission that wasn't included in the game for obvious reasons. The map itself is missing from the files however. It would've used the same dynamic music as Artus Detention and Doomgiver Detention based on the files, and presumably would've come between Cairn Assembly and Cairn Reactor, judging from the file's layout. To access this level, enter the console command map pit.Ī reference to a map called cairn_stockpile is mentioned in dms.dat, the file for determining how the dynamic music system works on levels and what to play on them.

#JEDI KNIGHT JEDI OUTCAST TRIAL#

The multiplayer map duel_pit (titled Trial Pit) uses a similar map design. Tavion does return in Jedi Knight: Jedi Academy.

jedi knight jedi outcast

This level was meant to be another battle with Tavion. All rights reserved.An unused level with Tavion in the middle. LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. Over 8 force abilities including jedi mind trick, force lightning, and force grip.Includes legendary Star Wars™ characters such as Lando Calrissian and Luke Skywalker.Players assume the role of Kyle as they employ a unique mix of weapons, Force™ powers and your lightsaber™ in both single- and multiplayer modes of first-person action. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future. In fear of giving in to the temptation, Kyle has set aside his lightsaber™, vowing never to use it again, and pursues a new life as a mercenary for the New Republic. Several years after Kyle Katarn avenged his father's death by defeating the Dark Jedi Jarec, he has chosen to cut his links with the Force™ after nearly succumbing to the Dark Side. Eight years have passed since the Empire's defeat at the Battle of Endor, but the New Republic still struggles to restore order and vanquish its enemies. It is a time of relative peace in the galaxy.











Jedi knight jedi outcast